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Game: The Raventhal (IceBlink RPG)

  (18 votes)
Views: 383
Category Role Playing
Version:1.01
Updated:
Requires os version:Android2.2 and up
Size:7.5M
The Raventhal (an IceBlink Engine RPG)

Turn-based computer role playing game (RPG) with a wonderfully crafted story. Implements some classic old-school computer RPG style and also includes great 8-bit music created by Pongo.

Story, music and most artwork by Pongo
IceBlink Engine and port to Android by slowdive_fan (aka me)

Features:
- designed for phones, but scales well on tablets (I have a galaxy tab 3 8").
- totally FREE with NO ads and NO in-app purchase stuff.
- turn based combat similar in style to the SSI Gold Box games.
- great RPG story telling conversation system.
- RPG offline and single player (you control all party members) game.
- multiple companions can join your party.
- 8-bit retro music by Pongo.
- lots of replayability (is that a word?).
- three races, four classes and many spells to choose from.
- multiple saves available (save often).
- lots of items to find and wield.
- A short story (2-4 hours) with great pace and no fluff.

The Raventhal (IceBlink RPG) description by Pongo:
"You went fishing, capsized, and wake up cold and wet in the Raventhal, a forest with a very sinister reputation. Your one objective is to get out of the forest and return back to your village. How hard can it be...!?
There's quite a bit of combat, but a big focus on the module is party interaction and story. You start off on your own, but you'll soon find other characters who may join you if you choose. The NPCs are a colourful bunch who talk amongst themselves, disagree with your decisions, and (occasionally) do something useful. Of course, you can always decide just to ignore them all and play solo."

The Raventhal was originally Created by Pongo for the IceBlink Engine (IB). I ported the engine to Android and worked with Pongo to convert The Raventhal as the first adventure module conversion to Android. The IceBlink Engine is inspired by some of my favorite cRPGs (many being old retro style RPGs) such as the SSI Gold Box Games, original Bard's Tale, Ultima, and the Infinity Engine games (like Baldur's Gate and Icewind Dale) and my 6+ years of experience with building adventure modules in Neverwinter Nights 1 and 2.

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